Spell casting itens with other classes mods?
Ok, i know A.net doesnt wish to add the inscrpition and insignead thing to the previous chapters. But at least they could moddify the way that Staffs, Wands and Icons choose that fixed atributte in a way to mantain them inside the classes atributtes.
For example.
I found last night a zodiac staff like this:
Zodiac Staff
Halves skill recharge of spells (20%)
Damage 11-22 (req10 divine favor)
Halves Casting time of Channeling Spells (20%)
other mods
Whats the point of adding ritualist mod on a divine favor item? We all know it will be impossible for anyone to use it.
I thought about this because i have been playing Urogz Warren at least once a day to find a perfect staff (or scepter) for me, or to see if i find someone that will get this staff.
So i thought: What are the chances of finding a staff with a HCT mod that matches the requirements???
1/25 !!!
If i find a taff that requires Water, that fixed mod can be Fire, Air, Earth, Spawning Power, Channeling, Restoration, Communing, Soul Reaping... not to mention that HCT all 10%.
So if a.net aint upgrading all itens, they could at least make these spell casting weapons mantain thier mods inside the classes attribute line, right?
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